For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with but Wound Reflection's ability will still cause that player to lose 4 life
Just as Rise of the Floodborn brought with it the Resist gameplay mechanic, Into the Inklands, introduces another element: locations
However, once it resolves, it's free to trigger again.) This, technically speaking, causes an unstoppable loop that doesn't allow the game to continue
This has a lot of potential, but it's awkward to play early because it doesn't add to the board, and awkward to play late because you're less likely to get enough value out of it
Some cards have had their good and bad formats
Eventually, this activity will taper off and things will return to normal