So, here are the downsides in a handy list: More options Thats it, thats the list As you can see thanks to our comprehensive list of issues, things really wouldnt get worse for introducing this rule
Heres what black typically brings to a deck: Efficient removal Black has some of the best creature answers in Magic , from destroy spells and -X/-X effects to classic edict throwbacks
Retrosphere costs so much that its likely not worth it for returning items
Filigree Familiar Filigree Familiar is similar to Farfinder in that both are 3-mana disposable value creatures
We have some other coin flip cards that aren't quite as good, but decent enough to be worth running
One trick that people use to simplify building five-color decks is to focus on green , giving you access to tons of spells that fetch lands from your library either into your hand or directly into play