The trick, of course, is to play it in a situation where it benefits you more than any of your opponents
This card will be a great way to stall opponents while opening up the board to attack
Of course, they have to keep in mind the limit on legendary cards and that most creatures can't attack or tap until their next turn, but it's still a pretty powerful card
Because of this wide variety of effects, these cards mostly see play when they directly support a decks core strategy rather than because a deck is specifically in the market for 3mv mana dorks
Here was what Tsuyoshi submitted: Unluckyman's Paradise Land If Unluckyman's Paradise is in your opening hand and you're not playing first, you may begin the game with it in play
Thanks to the Pokemon's Sheer Force hidden ability, the latter's attack power is increased by 30%, while its Guts ability can increase this by an additional 50% if Hariyama is afflicted with a status ailment