Additionally, she can create creatures to block attacks at her directly and planeswalkers that can defend themselves well are always strong in Standard
A creature with double strike will deal combat damage twice
(Imagine the power of a Fact or Fiction...) The card advantage with this counter is pretty strong and it's not a card in theory, but one in practice
Decks that dont rely on combat damage can use this Selesnya enchantment as a defense measure to slow their opponents' offense to a crawl
As if that wasn't already good enough, you can also sacrifice Knights' Charge in the late game to return every Knight creature card from your graveyard to the battlefield
Judgment also doesnt target, so it can clear out Emrakul, True-Name Nemesis, Reality Smasher, Mother of Runes, and other sticky creatures