This high
At the beginning of a players turn, they draw 1 card from their face-down deck
Unmask One fundamental truth of Magic is that free spells are busted
Good trap cards are those that can: prevent attacks like Mirror Force, negate summons like Solemn Warning, negate spell/trap activations like Wiretap, negate effects like Breakthrough Skill or Fiendish Chain, remove monsters like Ring of Destruction or Compulsory Evacuation Device, and prevent your opponent from making plays like Vanity's Emptiness
Control Control commanders are probably most interchangeable between each other since the game plan will usually create enough board presence to survive and interact with the rest of the table while being in a dominant position most of the time
When I suggest the possibility of, say, a quad-faced card (a physical impossibility in the real world), Forsythe says that actually sounds "totally reasonable" as skirting around physical limitations is exactly the kind of thing digital card games should be trying to do. Forsythe jokingly provides his own example of a crazy effect that would actually be going too far playing a game of Space Invaders to determine a creatures toughness when it enters the battlefield