1 Land card (Traditional Foil in 20% of packs, Full-Art Land in 33% of Boosters)
The Blade is the final one, an on-curve menace 3/1 2-drop that will count as +2/+2 when equipped onto your base 3/3 Durnan, as well as giving him menace, both of which are pretty nice
It's not like you are running Shatterstorm in an artifact deck
The Shift 4 mechanic adds a layer of strategy, allowing players who have Tinker Bell in play to transform her into the Giant Fairy version at a crucial moment, potentially surprising the opponent and making strategic gains
You could convoke this card to pay for its main cost, but you cant convoke the cost
Kangee, Sky Warden Kangee, Sky Warden makes combat a nightmare for your opponents, attacking as a 5/3 and defending as a 3/5