any Creature-heavy Green deck looking for more removal Sporeweb Weaver By itself, Sporeweb Weaver doesn't do a much: it's too small for Commander and its abilities are hardly interesting on their own
Cards like Wrath of God and Pyroclasm were the natural enemies of decks full of two-drops, but what good is a Wrath of God if they simply untap and put their creatures back on the table
The main takeaway is that its nice to be able to reliably find an answer to a tricky permanent, or to pull out a win condition when the game is approaching a natural conclusion
Impulse draw was also flavored after her even from the beginning, so it is fitting she became the headliner for the mechanic for such a long time
Its a worse combat trick, but the -0/-4 part is way more important than how much power reduction it does
For example, any tribal deck with access to blue and black can play Conspiracy and Arcane Adaptation, as well as any number of blues creature type-manipulation cards