Not only does it provide treasures and creature tokens every turn, it also gives you pseudo-card draw
Call to the Kindred seems like the perfect fit for a deck like this provided you can make it around to your next turn with it still enchanting one of your Slivers
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Hope Estheim Hope may wish that he had great power, but being a 2/2 lifelinker for 2 with what is essentially flavor text with the milling outside of specialized decks puts him down here among the worst Final Fantasy legend cards
Bolass other abilities are strong too, but the drawing two cards effect is never dead
Free cards are so much better than cards you have to pay for, and being able to land this on turn five (or earlier) is sure to make you a target, but could also make you unstoppable