You can also deal direct damage to the battle
Like most Yu-Gi-Oh
Sporting an Ability that can spread damage counters strategically across your opponents board, plus a powerful attack that lets it bounce back to your hand, this bat is packing serious utility

Provided Decklist: Monsters: 25 | Darkest Diabolos, Lord of the Lair | Yellow Dragon Ninja ||| Twilight Ninja Getsuga, the Shogun | Black Dragon Ninja ||| Twilight Ninja Jogen | Red Dragon Ninja ||| Nazuki, Ninja of the Valiants | Kai-Den Kendo Spirit | Yellow Ninja ||| Ninja Grandmaster Hanzo | Upstart Golden Ninja ||| Shinonome, Priestess of the Valiants ||| Twilight Ninja Kagen Spells: 15 || Valiants Var The Land of Beginning || Armor Ninjitsu Art of Alchemy | Reinforcement of the Army | Cross Over ||| Ninjitsu Art Notebook || Hidden Village of Ninjitsu Arts || Valiants Vorld Shinrabansho || Valiants Vorld Koenig Wissen Traps: 5 || Ninjitsu Art of Duplication | Ninjitsu Art of Mirage-Transformation | Ninjitsu Art of Transformation | Ninjitsu Art of Super-Transformation Extra Deck: || Valiants Genesis Granduke | Underworld Goddess of the Closed World | Mekk-Knight Crusadia Avramax | Apollousa, Bow of the Goddess | Black Luster Soldier Soldier of Chaos | Knightmare Unicorn ||| Ninja Grandmaster Saizo | Knightmare Phoenix | Isolde, Two Tales of the Noble Knights | Knightmare Cerberus | Ferocious Flame Swordsman | Beyond the Pendulum Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary

What I want to discuss and explore here is what makes people react to blue in the ways that they do
During your Main Phase: You can destroy 1 "Memento" monster you control, and send any number of "Memento" monster (s) (with different names) from your Deck to the GY whose total Levels are less than or equal to the destroyed monster's original Level