You can only use each effect of "Melmetal the Hex Master" once per turn

Antharas, The Sinful Destroyer Effect Monster (I wonder which Dark World deck would spam this first) Beleth, The Sinful Sorcerer Effect Monster Spirit of The Brimstone Effect Monster Spirit of The Plague Effect Monster Spirit of The Permafrost Effect Monster Spirit of The Storm Effect Monster Klodis, The Ambassador of Sin Effect Monster *The Next 2 Monsters are Boss monsters* Eve of the Primordial Sin Effect Monster Adam of The Primordial Sin Effect Monster *Moving on* Hellena, The Sinful Huntress Effect Monster Horribil, The Apostle of Sin Effect Monster Ixchtabal, The Sinful Nightmare AND Ixchtabal, Nightmare Incarnate Effect Monsters Kirinus, The Sinful Avenger Effect Monster Mardorias, The Sinful Abductor Effect Monster Micolash, The Messenger of Sin Effect Monster Orfen, The Sinful Predator Effect Monster Sin-hound Effect Monster Skyla, The Governor of Sin Effect Monster Valakas, The Sinful Dragon Effect Monster Zaken, The Sinful Swordsman Effect Monster Abel, The Primordial Martyr Effect Monster *boss* Well, that's it with all the Effect Monsters

Each archetype has its own dedicated fusion spell, but Myutants also have a trap card that can fuse monsters, and the Thunder Dragon fusion monsters have effects that allow them to be summoned without the spell cards
So in other words, keep playing the game of Magic and good draw will come
Psychic - As the common saying goes, Great minds think alike. This can mean that a Psychic type can expect what is to come from another
Its effect also parodies how a clay pigeon is utilized IRL, where you throw it into the air and attempt to target it -- with one hand instead of a gun