That's okay if you have a lot of battles
In addition to these abilities, the card can also be Cycled to draw cards, allowing them to enter the graveyard and then buff your other Artificers (many of which are likely to be Cids, if youre playing your cards right)
While these upgrades do increase the deck's price quite a bit, it's still just $150, with almost all of the increase coming from a playset of Watery Grave and Fabled Passage to make the mana work
Damage Opponents To further push the damage that Themberchaud can dish out, I added Fiery Emancipation
Given this, Sin operates very similarly to a flying Sun Titan, depending on whats in your graveyard
Sure, jump-starting this requires discarding a card, but you should have an extra land at that point in the game