The Family Charms The Charms are an uncommon cycle of three-color modal cards that each give you the choice of one of three effects
This theme works on three levels: Payoffs (i.e., Judge Magister Gabranth, Al Bhed Salvagers) Sacrifice outlets (i.e., Phantom Train, Namazu Trader, Ahriman) Fodder (Hecteyes, job select equipment, Rufus Shinras poor disposable dog) A good WB deck has a healthy mix of all three, plus lots of strong removal spells like White Auracite and Sephiroth's Intervention
even if it doesnt happen in this Standard format, Awaken is a card that I will certainly be keeping in the back of my head moving forward
MDFC Lands After Modern Horizons 3, every color has access to multiple modal double-faced cards with lands on the backside that enter tapped unless you pay 3 life
Innistrad: Midnight Hunt will be the next Standard set after D&D Forgotten Realm s release
Roughly one third of the time you receive a non-foil Multiverse Legends card, it will be a rare or mythic rare