Honoring the job system that has a long legacy in Final Fantasy, each of these equipment represent one job that might be chosen and taught to one of your troops, or in this case a nameless and colorless 1/1 Hero brought with it
Conquerors Flail Conqueror's Flail grows stronger for each color among permanents you control and, once equipped, it shuts off opponents spells during your turn, so your attacks and combos go off without disruption
Guard your valuable sealed investments against solar degradation
Then you get three activated abilities: Burn creatures, destroy artifacts/enchantments, and gain life
The "can't be blocked by creatures with power 2 or less" clause may not look like much, but it means he swings through utility blockers and chump armies, ensuring your giant beater actually connects
Its only recently that planeswalkers inched over the line of being present for more than half of Magics history, which shows how long the game has been going and how heavily planeswalkers have impacted set design, format strategies, and gameplay