Gold-Forge Garrison Gold-Forge Garrison Dunes of the Dead Dunes of the Dead Gargoyle Castle Gargoyle Castle Cradle of the Accursed Cradle of the Accursed Dark Depths Dark Depths Foundry of the Consuls Foundry of the Consuls Sliver Hive Sliver Hive Springjack Pasture Springjack Pasture Urza's Factory Urza's Factory Gods' Eye, Gate to the Reikai Gods' Eye, Gate to the Reikai Westvale Abbey Westvale Abbey Tomb of Urami Tomb of Urami Kher Keep Kher Keep Hellion Crucible Hellion Crucible Grove of the Guardian Grove of the Guardian
Okay, enough monkeying around, lets check out the deck
However, if youre copying and taking things that other people have, its hard for them to argue that youre overpowering them, since theyre the ones who put those cards in the game
This cycle of artifact lands still gives WotC the creeps, as they manage to double the efficiency of artifact synergies in the simplest way possible
So long as youre willing to pay some life, this card is a one mana removal spell, which is great everywhere
Does that make this card any weaker