Multiplayer-Enhanced Card Advantage Most games of Commander are played with more than two players and with double the starting life of vanilla Magic, which causes certain types of card advantage to become more valuable than others
By now, most players know just how good Urzas Saga is as a land
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Put 2 into your hand
Your harmless utility pieces suddenly become attackers, or your little creature becomes a serious problem in combat
Farewell is possibly the best boardwipe in the whole of commander, with its versatility and ability to exile (not destroy, importantly) whatever you need at that moment while protecting the other types you want to keep around