Hard Removal Cards One of this deck's weakness is that it has no evasive characters
Many names of spells, effects, and items come straight out of a Dungeons Masters Guide or Players Handbook: Lightning Bolt Crystal Ball Fireball Phantasmal Forces Clone Invisibility Fabricate Ball Lightning Erase Fear Misdirection Jump Simulacrum Sleep Web Sunstone Shatter Visions Wall of Fire Wall of Stone Wall of Ice Wall of Sand Wall of Bone Pyrotechnics Ice Storm Reincarnate Descent into Madness Dehydration Brand Chain Lightning Entomb Dominate Animate Dead Teleport Resurrection Raise Dead And then you have similar effects like Phantasmal Terrain instead of Hallucinatory Terrain or Phantasmal Mount vs Phantom Steed, Fly vs Flight, etc
How much cards are getting played are not always a big factor in their value, it can sink a card
Watching card prices drop in such an extreme matter from such a high-supply reprint set caused a backlash from collectors and some players
On the other hand, if this is code for "everyone should be able to play tournament Magic with prize money on the line," then I disagree
With the right approach to brewing and the right choice of deck, youll find you can improve any game and leave a lasting impression that will have everyone involved walking away with a memorable experience