The following rulings focus on what it means if your life total can't change Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect
The five adventure lands are a particular new design that I love, as I just love adventures being stapled to anything
This affects Towns, essentially turning them into dual lands minus the subtypes, but also affects many other combo friendly lands, like Simic Growth ChamberSimic Growth Chamber and other bouncelands, MirrorpoolMirrorpool, and tokens created by Overlord of the HauntwoodsOverlord of the Hauntwoods
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In this case, its an optional cost to mill four cards for two mana
There is a lot of town support in these colors, with cards like Prishe's Wanderings and Reach the Horizons letting you search for them