Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand
Back in the day, the White Knight had to contend for playing time with other similar Knight-like choices (more on these below)
Also, even against decks with counterspells, resolving Sphinxs Revelation for two or three at the end of my own turn has been absurdly easy since theyre built to tap out to play Restoration Angel or Snapcaster targeting Azorius Charm at the end of my turn
Finally, you might want to consider discard options that don't need to tap so you can do everything in one turn
Despite the name, the end step isn't the end of the turn, as it's followed by the cleanup step before the next player's turn begins
Date Posted: Mon Nov/15/10 at 5:41pm Ephemerance Posts: 913 Joined: 18-Jun-09 Something to consider is the entire Enchanted Evenings, Aura Thief + Flash trick Date Posted: Mon Nov/15/10 at 5:42pm BebopDaBebop Posts: 52 Joined: 21-Oct-10 Bummer