Thank you for reading, and enjoy your dragons and the omens they bring
It may seem that the lower number of gold cards in this grouping helps to increase the playability of this list but every possible gold card is on this list
This is pretty similar to the first argument, that youll draw your best cards less often, but it highlights that its even more likely that you have some cards that are wildly better than your other cards in post-sideboard games
The Ruby Steel Mushu, Majestic Dragon is not a card to be taken lightly, with two intimidating abilities that can help the deck burn away the competition and protect your allies when they challenge

Each Room card has two halves called "doors." When casting: - Choose one door to unlock - Pay the mana cost of the chosen half - Only the unlocked half's abilities apply After a Room is on the battlefield: - Unlock the other door by paying its mana cost as a sorcery - Unlocking is a special action that doesn't use the stack - Both halves' abilities become active after unlocking If a Room enters without being cast: - Both doors start locked - Unlock either door by paying its mana cost as a sorcery Characteristics of a Room card: - On battlefield: Based on unlocked door(s) - In other zones: Combined characteristics of both halves Copying a Room: - Copy has the same doors unlocked as the original - Locked doors of the copy can be unlocked later Dollmaker's Shop // Porcelain Gallery As a two-drop, Dollmaker's Shop is an efficient token generator that's already quite exciting in Commander
The honest caveat for collectors is budget management