So our game plan is: Play a bunch of werewolves Transform them with either Tovolar, Dire Overlord or by skipping casting spells on our own turn and flashing them in on opposing turns with cards like Arlinn, the Pack's Hope Shred our opponents with huge undercosted beaters
The ability being optional means you might see some interesting ebb and flow in games
While the starter decks value and upgrade path arent the best, its overall playability and fun factor are pretty high
Yes, you can absolutely activate a creatures ability before it dies, assuming that you can pay the costs
Like "yeah, go ahead, do with me what you will." I play Magic to interact with and best my opponent
Most importantly an expanded tutorial is in the works, as is a Mastery Tree for a greater sense of player progression